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Beginning iOS 7 Development

Exploring the iOS SDK

Specificaties
Paperback, 720 blz. | Engels
Apress | 2014e druk, 2014
ISBN13: 9781430260226
Rubricering
Apress 2014e druk, 2014 9781430260226
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Samenvatting

The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 7 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 7 SDK, as well as with the latest version of Xcode.

There’s coverage of brand-new technologies, including a new chapter on Apple's Sprite Kit framework for game development, as well as significant updates to existing material. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 7-specific project templates, and designed to take advantage of the latest Xcode features.

Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 7 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 7 SDK, and then guides you though the creation of your first simple application.

From there, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more!

Specificaties

ISBN13:9781430260226
Taal:Engels
Bindwijze:paperback
Aantal pagina's:720
Uitgever:Apress
Druk:2014

Inhoudsopgave

1. Welcome to the Jungle <p>2. Appeasing the Tiki Gods <p>3. Handling Basic Interaction <p>4. More User Interface Fun <p>5. Autorotation and Autosizing <p>6. Multiview Applications <p>7. Tab Bars and Pickers <p>8. Introduction to Table Views <p>9. Navigation Controllers and Table Views <p>10. Collection Views <p>11. iPad Considerations <p>12. Application Settings and User Defaults <p>13. Basic Data Persistence <p>14. Hey! You! Get onto iCloud! <p>15. Grand Central Dispatch, Background Processing, and You <p>16. Core Graphics: Drawing with Quartz <p>17. Getting Started with Sprite Kit <p>18. Taps, Touches, and Gestures <p>19. Where Am I? Finding Your Way with Core Location and Map Kit <p>20. Whee! Gyro and Accelerometer! <p>21. The Camera and Photo Library <p>22. Application Localization

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        Beginning iOS 7 Development