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Beginning Android

Specificaties
Paperback, 500 blz. | Engels
Apress | 5e druk, 2015
ISBN13: 9781430246862
Rubricering
Apress 5e druk, 2015 9781430246862
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Get started in creating marketable apps for the burgeoning Android market. Begin your journey by learning the essentials of programming for phones and tables that are built around Google's wildly-successful Android platform. Beginning Android, Fifth Edition is fresh with details on the latest iteration of the Android 5 and earlier versions.

Google’s Android operating-system has taken the industry by storm, going from its humble beginnings as a smartphone operating system to its current status as a platform for apps that run across a gamut of devices from phones to tablets to netbooks to televisions, and the list is sure to grow. Smart developers are not sitting idly by in the stands, but are jumping into the game of creating innovative and salable applications for this fast-growing, mobile- and consumer-device platform. If you’re not in the game yet, now is your chance!

Begin at the beginning by installing the tools and compiling a skeleton app. Move through creating layouts, employing widgets, taking user input, and giving back results. Soon you’ll be creating innovative applications involving multi-touch, multi-tasking, and more! You’ll be drawing data live from the Internet using web services and delighting your customers with life-enhancing apps. Not since the PC era first began has there been this much opportunity for the common developer. What are you waiting for? Grab your copy of Beginning Android and get started!

Specificaties

ISBN13:9781430246862
Taal:Engels
Bindwijze:paperback
Aantal pagina's:500
Uitgever:Apress
Druk:5

Inhoudsopgave

<div>Part I: Get Android and Get Coding!.-1. Welcome to Android.-2. Ready, Set, Code!.-3. Inside Your First Android Project.-4. Changing and Improving Your Project.-.-Part II: Activities and the User Interface.-5. Layouts and UI Design.-6. Android Widgets.-7. Containers, Lists, and Adapters.-8. Input Methods, Fonts, Menus, and Dialogs.-9. The Action Bar.-10. The Lifecycle of an Activity.-.-III: A World of Wonderful Devices and Screens.-11. Devices of All Sizes.-12. Phone Calls!.-13. Audio and Sound Support.-14. Image and Video Handling.-15. A Device of Devices.-.-IV: Working with Resources and Services.-16. Working with Files.-17. Working with Local Databases.-18. Working with Preferences.-19. Controlling Security and Permissions.-20. More Power from Java Libraries.-21. Using External Libraries.-22. Calling on Services.-23. Generating Notifications</div>

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        Beginning Android