Simulation and Wargaming
Samenvatting
Understanding the potential synergies between computer simulation and wargaming
Based on the insights of experts in both domains, Simulation and Wargaming comprehensively explores the intersection between computer simulation and wargaming. This book shows how the practice of wargaming can be augmented and provide more detail-oriented insights using computer simulation, particularly as the complexity of military operations and the need for computational decision aids increases.
The distinguished authors have hit upon two practical areas that have tremendous applications to share with one another but do not seem to be aware of that fact. The book includes insights into:
- The application of the data-driven speed inherent to computer simulation to wargames
- The application of the insight and analysis gained from wargames to computer simulation
- The areas of concern raised by the combination of these two disparate yet related fields
- New research and application opportunities emerging from the intersection
Addressing professionals in the wargaming, modeling, and simulation industries, as well as decision makers and organizational leaders involved with wargaming and simulation, Simulation and Wargaming offers a multifaceted and insightful read and provides the foundation for future interdisciplinary progress in both domains.
Trefwoorden
wargaming simulatie militaire geschiedenis besluitvorming modellering strategie computersimulatie artificial intelligence operations research kriegsspiel tactische planning agent-based modeling lanchester-wetten cyber warfare concept development attrition combat modeling virtuele werkelijkheid visualisatie human-in-the-loop simulation entity simulation monte carlo simulatie closed-loop simulation aggregated simulation
Trefwoorden
Specificaties
Inhoudsopgave
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Preface xxiii
List of Contributors xxv
Author Biography xxix
Prologue xii
Part I Introduction 1
1 An Introduction to Wargaming and Modeling and Simulation 3
Part II Historical Context 23
2 A School for War –A Brief History of the Prussian Kriegsspiel 25
3 Using Combat Models for Wargaming 65
Part III Wargaming and Operations Research 91
4 An Analysis-Centric View of Wargaming, Modeling, Simulation, and Analysis 93
5 Wargaming,Automation, and Military Experimentation to Quantitatively and Qualitatively Inform Decision-Making 123
6 Simulation and Artificial Intelligence Methods for Wargames: Case Study –“European Thread” 157
7 Combining Wargaming and Simulation Analysis 183
8 The Use of M&S and Wargaming to Address Wicked Problems 203
Part IV Wargaming and Concept Developing and Testing 223
9 Simulation Support to Wargaming for Tactical Operations Planning 225
10 Simulation-Based Cyber Wargaming 249
11 Using Computer-Generated Virtual Realities, Operations Research, and Board Games for Conflict Simulations 273
Part V Emerging Technologies 289
12 Virtual Worlds and the Cycle of Research: Enhancing Information Flow Between Simulationists and Wargamers 291
13 Visualization Support to Strategic Decision-Making 317
14 Using an Ontology to Design a Wargame/Simulation System 335
15 Agent-Driven End Game Analysis for Air Defense 367
Epilogue 407
Index 411
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