

Erik Bär (1969) and Stan Boshouwers (1968) studied Cognitive Artificial Intelligence at Utrecht University in The Netherlands.
Meer over de auteursWOW - Worlds of Wonder
Experience Design for Curious People
Samenvatting
Genomineerd PIM Marketing Literatuur Prijs 2019
This book is about immersive experience design, the art of creating spaces that tell a story. lt's the result of 25 years of work by one of Europe's first specialised XD agencies. Starting in 1991, the authors witnessed the rise of a completely new industry, mixing graphic, spatial and theatrical arts with interaction design and personal growth. 'Worlds of Wonder' is the illustrated summary of that ongoing journey. lt is intended for everyone in the process of revealing their brand, art, history or ideas about the future.
Spatial storytelling is as old as architecture, and modern media technologies have boosted its scale and expressive powers. The more the online world grows, the greater the need becomes for actual spaces of wonder and imagination. People seek out those spaces to indulge in immersive experiences and social interaction. A very exciting industry is emerging. One that is growing in depth and in strength.
This book contains many examples, with the intention of giving you a sense of what works and why, from the psychological foundations of consumer behaviour to practical steps to action. 'Worlds of Wonder' is an invitation to anyone involved in this inspiring field.
Trefwoorden
experience design immersive experiences storytelling spatial design wow-momenten wonder zone experience economy scenography museography concept development augmented reality virtual reality marketing serious play design transformation beginner's mind makerspaces experiential journeys the big idea patient empowerment curiosity poetic design first person perspective planning cross-disciplinary design consumer behaviour persoonlijke groei operations cost control
Trefwoorden
Specificaties
Over Stan Boshouwers
Inhoudsopgave
U kunt van deze inhoudsopgave een PDF downloaden
1.1 Worlds of wonder
1.2 Experience design
1.3 Beginners'minds
1.4 The WOW moment
1.5 The wonder zone
1.6 Experiental journeys
2. WHY
2.1 Designing for the experience economy
2.2 Facilitating transformation
3. WOW
The real thing
Augmented reality 1.0
Under the hood
Architecture scenography, museography
1st person perspective
A case for curiosity
Religion for atheist
Patient empowerment
Serious play
Seeing with new eyes
From magic lantern to virtual reality
Maker spaces
Poetic design
4. HOW
4.1 The big idea
4.2 Concept development
4.3 Planning
4.4 The experience design team
4.5 Storytelling
4.6 Design
4.7 Cost control
4.8 Operation
5. NOW
Now, it's to you
Keyword index
Credits
Colophon
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