

Manuel Bernhardt is a passionate engineer, author, and speaker. As a consultant, he guides companies through the technological and organizational transformation to distributed computing.
Meer over Manuel BernhardtReactive Web Applications: With Scala, Play, Akka, and Reactive Streams
Samenvatting
Reactive applications build on top of components that communicate asynchronously as they react to user and system events. As a result, they become scalable, responsive, and fault-tolerant. Java and Scala developers can use the Play Framework and the Akka concurrency toolkit to easily implement reactive applications without building everything from scratch.
'Reactive Web Applications' teaches web developers how to benefit from the reactive application architecture and presents hands-on examples using Play, Akka, Scala, and Reactive Streams. This book starts by laying out the fundamentals required for writing functional and asynchronous applications and quickly introduces Play as a framework to handle the plumbing of your application. The book alternates between chapters that introduce reactive ideas (asynchronous programming with futures and actors, managing distributed state with CQRS) and practical examples that show you how to build these ideas into your applications.
What's inside:
- Reactive application architecture
- Basics of Play and Akka
- Examples in Scala
- Functional and asynchronous programming
For readers comfortable programming with a higher-level language such as Java or C#, and who can read Scala code. No experience with Play or Akka needed.
Specificaties
Inhoudsopgave
U kunt van deze inhoudsopgave een PDF downloaden
1. DID YOU SAY REACTIVE?
2. YOUR FIRST REACTIVE WEB APPLICATION
3. FUNCTIONAL PROGRAMMING PRIMER
4. QUICK INTRODUCTION TO PLAY
PART TWO
5. FUTURES
6. ACTORS
7. DEALING WITH STATE
8. RESPONSIVE USER INTERFACES
PART THREE
9. REACTIVE STREAMS
10. DEPLOYING PLAY APPLICATIONS
11. TESTING REACTIVE WEB APPLICATIONS
APPENDIXES
APPENDIX A: INSTALLING THE PLAY FRAMEWORK
A.1. DOWNLOADING AND INSTALLING PLAY
A.2. SETTING UP THE ENVIRONMENT ON LINUX OR MAC OS X
A.3. SETTING UP THE ENVIRONMENT ON WINDOWS
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