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Flash CS5: The Missing Manual

Specificaties
Paperback, 784 blz. | Engels
John Wiley & Sons | 2010
ISBN13: 9781449380250
Rubricering
John Wiley & Sons e druk, 2010 9781449380250
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Samenvatting

Once you know how to use Flash, you can create everything from simple animations to high-end desktop applications, but it's a complex tool that can be difficult to master on your own-unless you have this Missing Manual. This book will help you learn all you need to know about Flash CS5 to create animations that bring your ideas to life.Learn animation basics. Find everything you need to know to get started with FlashMaster the Flash tools. Learn the animation and effects toolset, with clear explanations and hands-on examplesUse 3D effects. Rotate and put objects in motion in three dimensionsCreate lifelike motion. Use the IK Bones tool to simulate realistic body movements and other linked motionsSpeed up development. Use templates, code snippets, and motion presetsDesign applications. Get an intro to building full desktop applications with Flash and Adobe AIRCreate rich interactive animations. Dive into advanced interactivity with easy-to-learn ActionScript examples

Specificaties

ISBN13:9781449380250
Taal:Engels
Bindwijze:paperback
Aantal pagina's:784

Inhoudsopgave

The Missing Credits

Introduction

Part one: Creating a Flash Animation

Chapter 1: Getting Around Flash

Chapter 2: Creating Simple Drawings

Chapter 3: Animate Your Art

Part two: Advanced Drawing and Animation

Chapter 4: Organizing Frames and Layers

Chapter 5: Advanced Drawing and Coloring

Chapter 6: Choosing and Formatting Text

Chapter 7: Reusable Flash: Symbols and Templates

Chapter 8: Advanced Tweens with the Motion Editor

Chapter 9: Realistic Animation with IK Bones

Chapter 10: Incorporating Non-Flash Media Files

Chapter 11: Incorporating Sound and Video

Part three: Adding Interactivity

Chapter 12: Introduction to ActionScript 3

Chapter 13: Controlling Actions with Events

Chapter 14: Organizing Objects with the Display List

Chapter 15: Controlling the Timeline and Animation

Chapter 16: Components for Interactivity

Chapter 17: Choosing, Using, and Animating Text

Chapter 18: Drawing with ActionScript

Part four: Debugging and Delivering Your Animation

Chapter 19: Testing and Debugging Your Animation

Chapter 20: Publishing and Exporting

Chapter 21: Introducing Adobe AIR

Part five: Appendixes

Installation and Help

Flash Professional CS5, Menu by Menu

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        Flash CS5: The Missing Manual