Op werkdagen voor 23:00 besteld, morgen in huis Gratis verzending vanaf €20

An Introduction to Computer Graphics for Artists

Specificaties
Paperback, 322 blz. | Engels
Springer Verlag | 2e druk, 2013
ISBN13: 9781447150992
Rubricering
Hoofdrubriek : Computer en informatica
Springer Verlag 2e druk, 2013 9781447150992
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

'An Introduction to Computer Graphics for Artists' is an application-independent, reader-friendly primer for anyone with a serious desire to understand 3D Computer Graphics. Written by a veteran of the computer graphics industry whose previous career included film animation and various spells as Art Director for video games, Andrew Paquette draws on his experiences both as an artist and a manager.

Far too often artists, even professionals, lack a basic understanding of the principles of computer graphics. The result is inefficiency and lower quality of work. This book addresses these issues by providing fundamental information in a university course format, with theoretical material, detailed illustrations, and projects to test the reader’s understanding of the concepts covered.

Opening with the first and most basic elements of computer graphics, the book rapidly advances into progressively more complex concepts. Each of the elements, however simple, are important to understand because each is an essential link in a chain that allows an artist to master any computer graphics application. With this accomplished, the artist can use technology to satisfy his goals, instead of the technology being master of the artist.

All students wanting to learn more about computer graphics from an artistic viewpoint, particularly those intending to pursue a career in computer game design or film animation, will find this book invaluable.

Specificaties

ISBN13:9781447150992
Taal:Engels
Bindwijze:paperback
Aantal pagina's:322
Druk:2
Verschijningsdatum:29-5-2013

Inhoudsopgave

Preface
Acknowledgements
List of Figures
List of Tables

Introduction
-CG Basics
-Observation Skills
-Measurements
-Modeling

1: Polygons
-Resolution
-Optimization
-Validation
-Texture Coordinates (UVs)
-Shaders and Texturing
-Rendering
-Animation
-Modeling

2: NURBS
-Modeling

3: Advanced
-Industry Standards

Appendix

Glossary
Index

Rubrieken

Populaire producten

    Personen

      Trefwoorden

        An Introduction to Computer Graphics for Artists