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Learn OpenGL ES

For Mobile Game and Graphics Development

Specificaties
Paperback, 220 blz. | Engels
Apress | 2013e druk, 2013
ISBN13: 9781430250531
Rubricering
Hoofdrubriek : Computer en informatica
Apress 2013e druk, 2013 9781430250531
Verwachte levertijd ongeveer 9 werkdagen

Samenvatting

Want to create sophisticated games and graphics-intensive apps? Learn OpenGL ES gets you started immediately with OpenGL ES.  After mastering the basics of OpenGL ES itself, you will quickly find yourself writing and building game apps, without having to learn about object oriented programming techniques.This book demonstrates the use of a powerful open-source modeling tool, Blender. You will be guided, step by step, through the development of Tank Fence, a dynamic, interactive 3D game. Along the way you'll gain skills in building apps with Eclipse and the Android SDK or NDK, rendering graphics using hardware acceleration, and multithreading for performance and responsiveness. iOS developers will also find this book's information invaluable when writing their apps.You'll learn everything you need to know about:

-Creating simple, efficient game UIs
-Designing the basic building blocks of an exciting, interactive 3D game
-Pulling all the elements together with Blender, a powerful open-source tool for modeling, animation, rendering, compositing, video editing, and game creation
-Taking the next big step using custom and inbuilt functions, texturing, shading, light sources, and more
-Refining your mobile game app through collision detection, player-room-obstacle classes, and storage classes
-Doing all this efficiently on mobile devices with limited resources and processing

Specificaties

ISBN13:9781430250531
Trefwoorden:OpenGL, Graphics
Taal:Engels
Bindwijze:paperback
Aantal pagina's:220
Uitgever:Apress
Druk:2013
Verschijningsdatum:4-9-2013
Hoofdrubriek:IT-management / ICT

Inhoudsopgave

1. Why OpenGL ES?2. UI for games: Keep it simple3. First Steps:  Mobile Game App Development4. 3D Modeling5. Functions, Shading, Light Source and Objects 6. Carrying Further: Collision Detection

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        Learn OpenGL ES